Either way, it's an upgrade to what you are currently using.Įquip the SG550 rifle or M9-2 pistol (obtained yesterday from Kerberos) before going to the hospital. Since most of the fighting at NYPD HQ is in closer quarters, you should replace the M16A1 with the SG550 rifle (dropped by Dogman boss) or MP5K machine gun (found in weapons storage) one does more damage and the other has a better rate of fire and shorter cooldowns. Its ability to steal stuff can help alleviate a potential item/ammo shortage. While you should grab the other available weapons for tool use, don't move any stats over unless you absolutely have to in order to win: Tools are rare and precious during a first-time play-through.Īfter you collect Club2, you can put Club1 in storage. Save your Mod Permits and Tools, if you can. The M16A1 rifle given to Aya by Torres at the start of the day will be enough to carry you through the day. The M1911A1 pistol, found in a box in the sewers, has the best stats of all the available, making it the most useful to use against the final boss. Clubs and Rocket Launcher are fairly set and cannot have their abilities moved around. A player can use tools to move these abilities between different guns. Some weapons come with special abilities. If there is no maximum number, it already starts at that. Slots / Max: The number of special ability slots available.Concentrating RoF 2 or RoF 3 attacks on single targets does the most damage in a single action, RoF 5 or more is diminishing returns AND chews through ammo dangerously quickly. Note that RoF above 2 on anything other than a pistol or machinegun frame can be problematic against fast enemies, as the firing animation leaves Aya vulnerable to attacks - pay attention to Attack Rate for cycle time! RoF 3 is usually the best happy medium. If no Special Effect slot is dedicated to this, RoF = 1. Rate of fire: Determines how many times the weapon can shoot in a turn.BLT: Bullets - How much ammunition the weapon can hold.RNG: Range - This determines how large the dome will be.ATK: Attack - How much damage the weapon can cause in a single attack.Weapons can also be upgraded using items found throughout the game, such as "Offense +4" The M8000 handgun (obtained by defeating T-rex) has a "command 2x" ability, which lets Aya perform two commands in one turn, and this should be modded into the main gun, although the player may want to use the M8000 as their main gun.The M870 (Chinatown sewers) and M500 (museum, fourth floor) both have Burst which can help damage multiple targets at the same time.The PPK (warehouse) has Quickdraw which can be useful, as there is about an 80% chance of starting the battle with a full ATB gauge.Modding weapons is not 'that' necessary for a first-time playthrough, although: Only SuperTools allow for the transfer of more than one attribute from a given source weapon. Alternatively, a single special ability (in slots) can likewise be transferred, if the destination weapon has an open slot, OR an existing compatible ability - any Rate of Fire (x2 through x10) from another gun will replace an existing one, Burst and Autofire abilities replace each other, and Triple Command will superceed Double Command. All three statistic bonuses (Attack, Range, and Bullet Capacity) are transferred with one (Super)Tool use. There are of course much better uses for SuperTools. If a SuperTool were used, the original gun would survive but be weaker "45+0". For example, if a weapon has an attack of "45+2", this means that while the total attack is 47, the player can transfer the "+2" to another gun using a Tool, sacrificing the source gun. Weapons have "Base" and "Plus" parameters. Guns can be modded anytime by Aya starting on Day 2 after Wayne Garcia gives her the know-how in using Tools. The weapons in Chrysler Building can only be found in EX game. Rocket launchers such as the AT-4 and the LAW-80 use the unique "rocket" ammunition. Pistols, machine guns, rifles, shotguns and grenade launchers all use a single "bullet" ammunition, despite the assumption that different firearms would utilize different caliber-sized projectiles. While the game omits the manufacturer's name (most likely for copyright purposes), it can be assumed some of the most popular firearm manufacturers such as Glock (G19), HK (USP), Colt (M16A2), SIG Arms (P220) and Beretta (M9) are hinted towards.ĭespite the various firearm types, Parasite Eve has only two types of ammunition bullets and rockets. Most of these model numbers (M9, M16A2) are actual firearms. Nearly all firearms in the game are associated with a model number. It is up to the player to choose the best weapon for each battle, altering the flow of battle with each choice. Parasite Eve bases its NMC battles on the type of weapon, range, weight, and speed.
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